All markets are related to regular time only, unless it is specified in a name of a market (incl. OT).
1X2
You predict the outcome of the match. There are 3 possible outcomes.
1 = home team wins
X = teams will draw
2 = away team wins
Double chance
You have to predict the outcome of the entire match. There are 3 possible outcomes:
1X = home team won't lose
X2 = away team won't lose
12 = match won't be a draw
Total goals
Here, you bet on how many goals will be scored in a match.
"Over" or "under" a specified number. You can bet on quarter, half and whole numbers (0.25 / 0.50 / 0.75 / 1.00).
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lines 0.5 / 1.5 / 2.5 / etc.
- Over 1.5 = teams to score at least 2 goals
- Under 3.5 = teams to score a maximum of 3 goals
-
lines 1 / 2 / 3 / etc.
- Over 1 = winning if teams score at least 2 goals. If exactly 1 goal will be scored, the bet is settled with the odds 1.
- Under 3 = winning if teams score a maximum of 2 goals. If exactly 3 goals will be scored, the bet is settled with the odds 1.
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lines 1.25 / 2.25 / 3.25 / etc.
- Over 1.25 = half of the bet goes to "Over 1" and the other half to "Over 1.5". The whole bet is winning if teams score at least 2 goals. If exactly 1 goal will be scored, one half of bet is lost and the other half is settled with the odds 1
- Under 3.25 = half of the bet goes to "Under 3.5" and the other half to "Under 3". The whole bet is winning if teams score a maximum of 2 goals. If exactly 3 goals will be scored, one half of bet is won and the other half is settled with the odds 1
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lines 1.75 / 2.75 / 3.75 / etc.
- Over 1.75 = half of the bet goes to "Over 2" and the other half to "Over 1.5". The whole bet is winning if teams score at least 3 goals. If exactly 2 goal will be scored, one half of bet is won and the other half is settled with the odds 1
- Under 3.75 = half of the bet goes to "Under 3.5" and the other half to "Under 4". The whole bet is winning if teams score a maximum of 3 goals. If exactly 4 goals will be scored, one half of bet is lost and the other half is settled with the odds 1
First goal
On this market you are betting on which team will score the 1st goal. If the match ends 0:0 in the regular playing time, the correct bet is none.
Both teams to score
There are two possible outcomes:
GG = both teams score at least one goal each during the whole match
NG = one or both the teams do not score any goal during the whole match
Draw no bet
This betting market consists in the following, to define a bet as a winner, there must
necessarily be a winning team, which means that, if the match ends in a draw, the money bet will be refunded. For example, if a final score results in a draw, the bet will be settled as void.
1 = home team wins
2 = away team wins
Handicap
A selected number of goals is either subtracted from (or added to) the final result of the chosen team. If, after applying the handicap, the final score is the same, the bet will be settled at odds of 1. You can bet on both half and whole numbers. However, there is also the option of an Asian handicap, where your bet is split into two separate bets. Each of them will have the same odds but a different handicap. Essentially, this means you have two handicaps in one bet.
Imagine a situation where you bet 100 CZK on the home team in the match Manchester United - Burnley with a handicap of -1.75 (-1.5, -2.0) at odds of 2. Your 100 CZK bet will be split into two separate bets of 50 CZK each - one bet with a handicap of -1.5 and the other with a handicap of -2.0. The possible outcomes in such a case are shown in the following table.
| Outcome |
1st Bet - 1.5 |
2nd Bet - 2.0 |
Winnings |
| Manchester 3:0 |
Win, Result 1.5:0 |
Win, Result 1:0 |
100+200=200 CZK |
| Manchester 2:0 |
Win, Result 0.5:0 |
Draw, Result 0:0 |
100+50 (stake)=150 CZK |
| Manchester 1:0 and worse | loss | loss | 0 CZK |
It is easy for a bet to end in a so-called half win (the second case from the table, only one part of the bet is successful, the other part results in the return of the stake, so instead of 200, you get 150 CZK). At the same time, you also need to consider a so-called half loss (if one part of the bet ends in a loss and the other part results in the return of the stake, you will receive only half of the stake back). Both possibilities apply to double handicaps and "quarter" bets on goal counts. It's much simpler with a half handicap.
For example:
1 - 1.5 = You bet on the home team to win, with 1.5 goals deducted from the final result. The bet wins if the home team wins by 2 or more goals.
2 + 1.5 = You bet on the away team to win, with 1.5 goals added to the final result. The bet wins if the match ends in a draw or if the away team wins, or if they lose by a maximum of 1 goal.
1 - 1 = You bet on the home team to win, with 1 goal deducted from the final result. The bet wins if the home team wins by 2 or more goals. If the home team wins by 1 goal, the bet is returned with odds of 1.
2 + 1 = You bet on the away team to win, with 1 goal added to the final result. The bet wins if the match ends in a draw or if the away team wins. If they lose by 1 goal, the bet is returned with odds of 1.
1 - 2.5 = You bet on the home team to win, with 2.5 goals deducted from the final result. The bet wins if the home team wins by 3 or more goals.
2 + 2.5 = You bet on the away team to win, with 2.5 goals added to the final result. The bet wins if the match ends in a draw or if the away team wins, or if they lose by a maximum of 2 goals.
Handicap 1x2
Market in which the winner of the game must be decided with a respective goal margin. The correct score is added or subtracted from the goals proposed in the handicap, and after said operation, it will be determined who wins: home team, draw or away team.
For example:
(0:1) indicates that the away team has one goal advantage, as for (1:0) indicates that the
home team has one goal advantage.
Bet Types available on this market:
1H (0:1) = The home team will win the match with 2 or more goals difference.
XH (0:1) = The home team will win the match with 1 goal difference.
2H (0:1) = The away team will win the match or will draw.
1H (0:2) = The home team will win the match with 3 or more goals difference.
XH (0:2) = The home team will win the match with 2 goal difference.
2H (0:2) =The away team will win the match, will draw, or will lose with 1 goal difference.
1H (1:0) = The home team will win the match or will draw.
XH (1:0) = The away team will win the match with 1 goal difference .
2H (1:0) = The away team will win the match with 2 or more goals difference.
1H (2:0) = The home team will win the match, will draw, or will lose with 1 goal difference.
XH (2:0) = The away team will win the match with 2 goal difference.
2H (2:0) = The away team will win the match with 3 or more goals difference.
1H (3:0) = The home team will win the match, will draw, or will lose with 1, or 2 goals difference.
Last Goal
In this market we must predict which of the two teams will score the last Goal of this game.
Correct score
You predict the exact result of a match at the end of 90 minutes of regular time.
Halftime/Fulltime
Predicts which team will win in the first half of the match and at the end of the match. If one of the predictions fails, the oppoturnity is lost.
Winning margin
Betting market that predicts the amount of difference a team will have from its opponent at the end of the match,
For example:
home team by 1-5 goals.
Exact goals
You have to predict the exact number of goals that will be scored during the entire match.
Which team to score
You have to predict which team will score during the match. There is 4 possible
settlements:
Only team 1
Only team 2
Both teams
None
DC Halftime/DC Fulltime
Market on the double chance result of both the 1st half and the full time. If one of the predictions fails, the whole market is lost.
1X2 Halftime/DC Fulltime
You have to predict the halftime result together with 3 possible double
chance outcomes (1X, 12 and X2) of the entire match. If one of the predictions fails, the whole market is lost.
Double Chance HT/1X2 FullTime
You have to predict the halftime double chance result together with the
final result of the entire match. If one of the predictions fails, whole market is lost.
To Qualify
If it's a tournament match or a play-off. You predict which team will advance to the next round, but it's not a condition that the advancing team must win the match.
Multigoals
You have to predict the number of goals scored during the match based on different ranges offered.
Xth half - 1x2
Market on the winner of the first/second half, with the draw option available as well.
Xth half - double chance
You have to predict the outcome of the first/second half. There are 3 possible outcomes:
1 or X = at the end of the first half the home team wins or draws
X or 2 = at the end of the first half the away team wins or draws
1 or 2 = at the end of the first half the home team wins or the away team wins
Player/Team Yellow/Red - exact/number of cards
At this market you bet on how many cards will be awarded during the planned 90-minute game, betting on more or less than a specified number. A yellow card counts as 1, a red card counts as 2. Second yellow cards are not considered for evaluation purposes, so the maximum number of cards a player can receive in a match is 3. Any card given after the final whistle is not counted.
In the event that the match is interrupted before the end of the 90 minutes, all bets will be void unless the settlement of bets has already been determined. Cards received by substitutes (players sitting on the bench) will not be counted, nor will cards received by players who have been substituted, seen a card after leaving the field, and are no longer participating in the game.
Cards given to head coaches and technical staff are not counted. Cards awarded during half-time will be included in the second-half statistics if anyone shown a yellow card during half-time continues to play and is not substituted before the start of the second half.
Xth half - Team Total
You have to predict if the total number of points scored by the home or away team
during the first/second half will be over or under the spread indicated.
Xth half - Total
You have to predict if the total number of points scored from both teams during the first/second half will be over or under the spread indicated.
Xth half - both teams to score
You have to predict whether both teams score at least one goal each
during the first/second half or only one team or both teams do not score any goals during the first/second half.
Booking 1x2
You have to predict which of the two teams will receive the most number of bookings during the regular time of the match. Card counting is the same as for the players.
Total booking
You have to predict the total number of bookings (yellow and red cards) for both teams combined during the regular time of the match. You bet on whether the actual number of bookings will be over or under a specified number. Card counting is the same as for the players.
Xth half - correct score
You have to predict the correct score of the first/second half of the match. You can even choose draw.
Scoring type
You have to predict the scoring type between the following outcomes:
Freekick: The goal has to be scored directly from the freekick or corner to qualify as a goal by freekick. Deflected shots count as long as the freekick or corner taker is awarded the goal,
Penalty: Goal must be scored directly from the penalty. Goals after a rebound of a missed penalty do not count,
Own Goal: If goal is declared as an own goal,
Header: The scorers last touch has to be with the head,
Shot: Goal has to be with any other part of the body than the head and the other types do not apply,
No Goal.
Anytime Goalscorer
You have to predict that the selected player will score at least one goal during the
match. Bets apply to regular time only and any player involved in the game, regardless of the time they enter the game. Own goals (based on official authority) omitted or count as “no Scorer” if the game has only “own goals”. Bets on Anytime goalscorer will be VOID if a player never plays.
First Goalscorer
Bets apply to regular time only. You have to predict if the selected player will score the first goal of the match. If a player never plays or comes into the pitch after the first goal of the game has been scored, the bet is void except in a case of an own goal, which is ignored. If the selected player does not score the first goal and is replaced by a substitute, the bet is lost.
Next Goalscorer
You have to predict which player will score the next goal in the match. If the
selected player doesn't take part in the match the market will be voided.
Last Goalscorer
You have to predict that the selected player will score the last goal of the match. If the
selected player doesn't take part in the match the bet will be voided. If the selected player does not score any goals during the match, the bet is lost, even if he was replaced by another player before the last goal has been scored.
Player Total Shots Over/Under
Betslip apply to regular time plus overtime, if any. Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
Player Cards Over/Under
Betslip apply to regular time plus overtime, if any. If the listed player is not in the starting lineup of the match, the bets are settled as void. A yellow card counts as 1, a red card counts as 2. Second yellow cards are not considered for settlement purposes so the maximum number of cards a player can receive in a match is 3.
Player Total Tackles
You have to predict how many tackles the listed player will record, over or under.
Player Assists Over/Under
It consists of predicting the number of assists that a certain player will record in the event, only standard time unless the market specifies.
Player Passes Over/Under
Betsip apply to regular time plus overtime, if any. Potential penalty shootout won’t count for settlement. If the listed player is not in the starting lineup of the match, the bets are settled as void.
To Win From Behind
You have to predict whether the home/away team will win the match after being
behind in the match.
Win to Nil
You have to predict whether or not the home/away team will win conceding any goal to his opponent. There are two possible outcomes:
Yes = the home / away team wins without conceding any goal
No = any other outcome
Penalty in the Match
You have to predict whether a penalty will be awarded in the match by the home or
away team. The penalty must be taken to count. Any penalties awarded but overruled by VAR do not count. Penalties taken in shoot outs do not count.
Multiscores
You have to predict which selection will contain the correct score of the match. 4 Multiscores markets are offered.
For example:
You choose the selection 0-0 / 1-1 / 0-1 / 1-0
If the match finishes with one of the scores in your selection, the market is a win.
Xth half - double chance and both teams to score
You have to predict the outcome of the first/second half. There are 3 possible outcomes and at the same time correctly predict whether both teams score or not, if one of these conditions is not right, the whole market is a loss.
Sending off
You have to predict if a player will be sent off. Substitutes do not count.
Double Chance and total 0.5, 1.5, 2.5, 3.5, 4.5
Here, you predict the final result of the match during the regular playing time and whether there will be over or under goals.
For example:
X2 and under 1.5 = In practice, this means that the match ends in a draw or with an away win, and there are under 1.5 goals scored. If the match ends 0:1, the bet is won.
Halftime/fulltime and Xth half total 0.5, 1.5, 2.5, 3.5, 4.5
Here, you predict the final result of the first/second half and the match during the regular playing time, and whether there will be over or under goals.
For example:
X/2 and under 1.5 = this means that the first half ends in a draw, and the away team wins the match. Additionally, you bet on whether there will be under 1.5 goals. If one of the predictions fails, the market is a loss.